Students start with learning what augmented reality is and how to use it in school for learning purposes. In middle and high school, they transition into learning the differences between augmented reality and virtual reality, and they begin to create these experiences using metaverse.
Curriculum Offerings
Grade Level | Curriculum | Virtual Offering |
---|---|---|
K – 2 | Experience AR/VR (Botzee) | |
3 – 5 | Exploring AR and VR (To be Determined) | x |
6 – 8 | Creating AR and VR Experiences (Cubelets) | |
9 – 12 | Augmented and Virtual Reality Worlds (To be Determined) |